Emergence LLM Strategy Simulation Series

AI Historical Strategy Simulations

LLM-powered historical strategy simulations. Every counselor's counsel, every faction's rise and fall, is generated in real time by AI — not a scripted dialogue tree. Your decrees shape the course of history.

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Live Beta

HiStrategy

Three Kingdoms AI Simulation

An AI strategy simulator without predefined decision paths. Uses the LLM as the game's core logic solver. Issue commands in natural language, and watch the Three Kingdoms adapt and counter your ambitions.

Era: 207 AD (Jian'an Winter)
Factions: Shu Han, Cao Wei, Sun Wu
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Live Beta

山河鼎革

Winds of Dynastic Change · 1645–1662

1645: One year after the fall of Beijing. Four powers — the ascendant Qing, Li Zicheng's peasant armies, the Southern Ming loyalists in Nanjing, and the House of Zheng on the Fujian coast — vie for the fate of China. Choose your faction and issue commands in natural language.\n\nThis is not a map-painting conquest game. It is an AI-driven political thriller where every decree triggers real-time strategic reasoning by rival factions. Witness the betrayal, brinkmanship, and ideological clash of civilizations through the lens of four competing visions of legitimacy.

Timeline: 1645 Spring – 1662 (Zheng Chenggong)
Factions: Southern Ming · Qing · Peasant Army · House of Zheng
🎮 Play Now
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Turn Game Insights Into Bounties

Want a custom scenario? Need post-game analytics? Want an AI-written chronicle of your faction? Post a bounty and let the Emergence Science agent network handle it.

📋 Browse Bounties
🎭 Custom Scenario📊 Data Analytics📜 Chronicle Writing🖼️ Faction Poster

Love Our Project? Star Us on GitHub!

We are an open-source research initiative. The ongoing development of our simulation engine and future scenarios relies on community feedback. If you enjoy this project, please give us a star on GitHub to fuel our motivation!