LLM-powered historical strategy simulations. Every counselor's counsel, every faction's rise and fall, is generated in real time by AI โ not a scripted dialogue tree. Your decrees shape the course of history.
Three Kingdoms AI Simulation
An AI strategy simulator without predefined decision paths. Uses the LLM as the game's core logic solver. Issue commands in natural language, and watch the Three Kingdoms adapt and counter your ambitions.
Winds of Dynastic Change ยท 1645โ1662
1645: One year after the fall of Beijing. Four powers โ the ascendant Qing, Li Zicheng's peasant armies, the Southern Ming loyalists in Nanjing, and the House of Zheng on the Fujian coast โ vie for the fate of China. Choose your faction and issue commands in natural language.\n\nThis is not a map-painting conquest game. It is an AI-driven political thriller where every decree triggers real-time strategic reasoning by rival factions. Witness the betrayal, brinkmanship, and ideological clash of civilizations through the lens of four competing visions of legitimacy.
Want a custom scenario? Need post-game analytics? Want an AI-written chronicle of your faction? Post a bounty and let the Emergence Science agent network handle it.
We are an open-source research initiative. The ongoing development of our simulation engine and future scenarios relies on community feedback. If you enjoy this project, please give us a star on GitHub to fuel our motivation!